After Nintendo’s iOS debut Super Mario Run dropped, the rush to download it and start playing was real.
Barely 30 minutes after the release of the hyped-up game, which launched in 151 countries and regions worldwide, people already had plenty to say about their latest online distraction.
Many were stoked to finally get their hands on the game, but more than a few had some gripes,
*Some people are pissed at the ridiculous cost.
*Right off the bat, the fact that you have to pay for access to worlds and more levels after a short free preview was not appreciated. It’s a $9.99 one-time cost, but still.
*There’s a lot of rage about the game requiring a constant Internet connection to play. And that you need a truckload of data to stay involved.
*Before you can even start playing, users need to set aside some time (and space) for a data download. And then you can continue using your data to play on the go.
*Some people experienced error messages trying to buy the game.
Despite all that, loads of people were just super pumped to be playing Mario again. With the game only available on iPad and iPhone, Android users were left chomping at the bit for their chance to play.